![]() Stunning ShieldĪt 15th level, while wielding a shield, if an attack fails to hit you from an adjacent enemy target, as a reaction you can make a Slam attack with your shield that deals 2d10 force damage, or half as much damage on a successful save. You make this ranged attack with proficiency, regardless of your weapon proficiencies, and it has the same damage dice it would normally have during the attack. If you reduce the damage to 0, you can knock the missle back at the enemy. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your fighter level. BulletproofĪt 10th level, while wielding a shield, you can use your reaction to deflect the missile when you are hit by a ranged weapon attack. You regain any expended uses when you finish a Long Rest. You can use this feature a number of times equal to your Strength modifier (a minimum of once). BulwarkĪt 7th level, while wielding a shield, whenever you would be knocked back or prone, you can choose to succeed instead. ![]() BullheadedĪt 3rd level, when you are using a shield, you have advantage dice rolls made for Wisdom, Strength, and Constitution, including Saving throws. The most important kind."Įxperts at repairing both flesh and stone, whichever was needed, Menders were rarely seen without thier favored shield. The Menders: Fighter Martial Archetype "The Menders. "The Gods never much liked competing for people's affections." But beware, with favors come fatal errors.
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